- Grimport Language Documentation
- Installation of Grimport & Other Software
- Variables & Syntax
- Control Structures
- Extract data from a page
- Export Filtered Data
- Programming with Grimport Script Editor
- Crawler and Logs
- GRS, GRC & GRL
- Folder Organization
- Launch Options
- Cache
- Mistakes & Errors
- Connected services
- To Go Further
To Go Further
Classes / Objects
In Grimport, as in any other object-oriented language, there is a concept of classes and objects. A class is a collection of data and methods. The data and methods of a class are used to represent a real-world object or a concept.
Create a class
To create a class, we use the class
keyword.
Here is an example of a class. The name of the class is Person which has three attributes, name, surname and state:
class Person
{
def name
def surname
def state
}
Create an object
An object is created from a class.
To create an object, specify the name of the object, and use the keyword new
followed by the class name:
class Person
{
def name
def surname
def state
}
person1 = new Person()
You can also create several objects of one class:
class Person
{
def name
def surname
def state
}
person1 = new Person()
person2 = new Person()
Pointers
To access the attributes of your objects, you can use the dot syntax (.
). In this example, we assign a first name to both objects:
class Person
{
def name
def surname
def state
}
person1 = new Person()
person2 = new Person()
person1.name = Michel
person2.name = Jack
Constructors
A constructor is a special method used to initialise objects. The constructor is called when an object of a class is created. It can be used to set initial values for object attributes.
The constructor name must match the class name.
class Vehicle
{
def brand
// Create a class constructor for the class Vehicle
Vehicle()
{
brand = "Ford"
}
}
def myCar = new Vehicle() // Create an object of class Vehicle
console(myCar.brand) // -> Ford
Constructors can also take parameters which are used to initialise attributes:
class Vehicle
{
def brand = "Ford"
Vehicle(x)
{
brand = x
}
}
def myCar = new Vehicle("Mustang")
console(myCar.brand) // -> Mustang
You can have as many parameters as you like:
class Vehicle
{
def modelYear
def modelName
Vehicle(year, name)
{
modelYear = year
modelName = name
}
}
def myCar = new Vehicle(1969, "Mustang")
console(myCar.modelYear + " " + myCar.modelName)
// -> 1969 Mustang
Inheritance
It is possible to inherit attributes and methods from one class to another. Inheritance allows a child class (or subclass) to reuse the code or properties of a parent (or superclass).
A child class can have at most one parent class.
To inherit from a parent class, use the extends
keyword.
In the example below, the Car class (subclass) inherits the attributes of the Vehicle class (superclass):
class Vehicle
{
def brand = "Ford"
}
class Car extends Vehicle
{
def model = "Mustang"
}
myCar = new Car()
console(myCar.brand + " " + myCar.model) // -> Ford Mustang
Now that you know what inheritance is between several classes you can more easily understand the next part.
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